Music that makes your game unforgettable.
Hi, I'm Retro Asobi, game composer & music producer. A specialist in 8-bit, 16-bit and Digital Fusion with over 20 years of composing, I'm here to help your game sound like nothing else.
★ Portfolio
🎵 Music Reel
A tour through my soundtracks: chiptune, digital fusion, synthwave, electronic and everything in between.
🔊 Sound Effects Reel
Cohesive SFX palettes built for gameplay.
★ Listen
Want the full discography? Visit the Jukebox →
★ Services
Original Soundtracks
Custom themes, level music and boss tracks tailored to your game's identity: chiptune, synthwave, electronic, PS1-era ambience or relaxing piano.
- Seamless loops
- WAV / OGG game-ready files
- Dynamic/adaptive music (FMOD)
- Stems on request
Authentic Chiptune
Real 8-bit and 16-bit flavor: Famicom/NES, Game Boy and Sega Genesis style music with authentic constraints, or modern "fakebit" with extra punch.
- True retro sound palettes
- Debugged until it runs on the target console (NES, Game Boy, Mega Drive)
- Covers & arrangements too
+ Sound Effects
Scoring your game with me? I can also deliver a matching SFX package, so your whole game sounds like one cohesive world.
- Designed to match the soundtrack
- Named & organized for easy import
- Available as an add-on to music projects
- BriefTell me about your game, references and vibe. We agree on scope, milestones and payment terms upfront.
- First versionYou hear music early. Sometimes a sketch, often already polished.
- IterateWe refine together... every quote includes a defined number of revision rounds.
- DeliverFinal files, loop-ready and organized. Each milestone is paid on delivery. Simple and predictable.
★ Clients
I knew Moon Base 99 needed a spacey, ambient sci-fi soundtrack that I couldn't create myself. Retro Asobi immediately understood the direction and delivered the perfect music in no time. The track is almost 10 minutes long, never gets repetitive […] he even delivered a darker, more intense version for meteor shower events, seamlessly blending both versions together. Dedicated, talented, and a genuinely great person to work with. ⭐️⭐️⭐️⭐️⭐️ 10/10 highly recommended.
Amazing music artist to work with. His chiptunes easily replicate the 80s/NES style that I was looking for. With his help, he was able to help breathe life into my retro inspired game. Would recommend him to anyone looking for the retro sounds. I would gladly work with him again.
A huge thank you to Retro Asobi for his contribution to my project. He understood the spirit of the project perfectly and brought its musical aspects to life. His technical expertise and ability to adapt to different tools allowed him to deliver a result that met my expectations.
Want your game on this wall? Let's make it happen →
★ About
self-portrait · Game Boy Camera
Retro Asobi is a Brazilian game composer, music producer and sound designer. He has been making music for games professionally for the past 5 years and composing for over 20.
A specialist in 8-bit and 16-bit sound, he also delivers rich aesthetics across other worlds:
In his free time, he enjoys playing instruments, reading, obsessing about Japan, retro computing and video game history. And, of course, playing games.
He's here to help your game sound like nothing else.
Fun fact: this site is a modern rebuild of my old-web homepage. Try the Konami code. 👾
★ FAQ
How much does it cost?
Every project is different, so I quote per project based on the amount of music/SFX, style and deadline. Send me a short brief and you'll get a clear quote, no strings attached.
How does payment work?
Projects are split into delivery milestones, for example, per batch of tracks or SFX. Each milestone is paid on delivery of the files, not tied to internal validation, playtesting or the game's release date. This keeps the process fair and predictable for both sides: you always know what you're paying for, and I always know when a stage is complete.
Do you handle implementation and dynamic audio?
Yes, there are three options, depending on your project: (1) asset delivery: game-ready audio files (WAV/OGG) for your team to implement; (2) for games running directly on retro consoles or emulators (NES, Game Boy, Mega Drive), corrections and debugging until the audio runs correctly on the target hardware; (3) full implementation and audio logic using FMOD middleware, including dynamic/adaptive music that reacts to gameplay.
What do I get at delivery?
Game-ready files (WAV and/or OGG), seamless loops where needed, and clean file naming so importing into Unity, Godot, GameMaker or any engine is painless. Stems and alternate versions are available on request.
Can I request revisions?
Yes, every project includes a set number of revision rounds, defined in your quote. Since you hear music early in the process, big direction changes happen while they're still easy to make. If you need extra revisions or a full redo beyond what's included, that's totally fine. We simply agree on the additional rate before I start.
Do you only make chiptune?
8-bit and 16-bit sound is my specialty, but not my limit. I also work across electronic, synthwave, PS1-inspired textures, ambient sci-fi and relaxing piano atmospheres. Retro soul with contemporary production.
My game is still early, is it too soon to talk?
Not at all! Getting audio involved early usually makes the game better. Even if you're just exploring, say hi.
★ Contact
📧 Start your project
Tell me about your game. Which genre, vibe, references, and roughly how much music you need. I usually reply within a day or two.
💬 Or find me here
© 2026 Retro Asobi · Music for games · ★